![]() The codes I posted are for before recruiting Shilo. I should have mentioned that I got the codes you posted from elsewhere. (only work when you already recruit shilo) (only work when you already recruit shilo?)Ĭhinchinron: Always Score Triple In Dice Game Here are some mini-game related codes posted at. If I find anything I will post and share. ![]() Since setting the time back to zero prevents some minor things like the castle suggestion box from working properly. I will be trying to look into finding out if I can activate Clive's quest regardless of the game time. I have a ways to go before I get as good as you are at hacking. ![]() Ultimately it would probably be easier to interfere with the modules' code. There might be another way to detect it, though it might involve bit flags. So, even if you check for the module, you could still be constantly writing a trash value to them before the game has started or after it's ended. The variables you're hitting are in the same region as the script pointers, X/Y position, and other global information, and I assume they're handy, preallocated bytes in memory that can be put to any purpose. The mere fact that they're there doesn't necessarily mean the game is underway. The potential issue is that modules like this can be preloaded in memory or left hanging around. If I'm not mistaken, both of the Chinchirorin modules contain the string "chin_init_sub" near their start, which should be pretty unique. I've never investigated Chinchirorin, even though I find it annoying enough to want to cheat past it. ![]()
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